Ventuz Technology receives Epic MegaGrant

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The MegaGrant will allow Ventuz to integrate Unreal Engine into its real-time compositor, offering more flexibility for motion graphics artists and makers to create engaging content experiences in ProAV, broadcast, virtual production, as well as streamed and live Events. This offers enhanced capabilities not possible with traditional media server or broadcast workflows, and will accelerate our customers creativity, allowing them to move in new directions.” said Ralf Stanke, CEO of Ventuz Technology. Launched in March 2019, Epic MegaGrants is designed to service and assist game developers, enterprise professionals, media and entertainment creators, students, educators, and tool developers doing outstanding work with Unreal Engine or enhancing open-source capabilities for the 3D graphics community. Creators across games, film, television, architecture, automotive and transportation, advertising, live events, and training and simulation choose Unreal to deliver cutting-edge content, interactive experiences, and immersive virtual worlds. About Ventuz Technology Ventuz Technology provides software solutions for authoring and displaying real-time interactive, data-driven graphics to markets with high-end requirements, such as broadcast graphics, event installations, projections and professional presentations, by developing workflows and products that allow customers to create and playout highly appealing and cutting-edge visual content.

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