Doom Eternal Wants You To Feel More Powerful As The Doom Slayer

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Summary

The follow-up to Doom (2016) manages to make its predecessor look tame by comparison, with a set of new abilities and weapons, along with an expanded traversal system through a grappling hook attached to a shotgun. With the return of the Doom Slayer--a reimagined take on the enigmatic yet equally dull DoomGuy of the original games--the developers want players to feel even more immersed in the role of the silent and imposing protagonist. In our talk with creative director Hugo Martin and executive producer Marty Stratton, they spoke about how much the game has changed since its 2016 predecessor, and why its new features will make it more exciting than ever. But when you take those abilities into combat, you start to take those moves and combine them together into what we call traversal combos, and youre gonna do some really cool things. You can cover a lot of ground with a monkey bar swing, a double jump, two dashes, and a grapple hook--and then you add wall climbing to that and I think its going to make for some really interesting traversals.

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