Elden Ring team pressured after Demon’s Souls

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Summary

Edge Magazine (via VGC) revealed in an interview with Elden Ring director and longtime From Software designer Hidetaka Miyazaki that the graphics team at from felt extra pressure to make something that looks amazing due to the graphical fidelity in Bluepoint’s Demon’s Souls remake for PS5. It all comes down to the things From Software prioritizes, says Miyazaki: It makes sense that the graphics are there to serve whatever systems the developer comes up with. Demon’s Souls and its progeny use gameplay to create a specific vibe which the graphics must fit. It’s why Bluepoint’s Demon’s Souls remake saw praise for its visuals, but also was dinged for its often-inconsistent style. Elsewhere in the interview, Miyazaki explains that he didn’t play the remake for the simple reason that he doesn’t like to go back to games he worked on before: Miyazaki’s team doesn’t appear to have anything to worry about with Elden Ring, though, as it looks fantastic and hopes to take the formula they popularized new places.

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