Street Fighter II, paper trails

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Summary

The Osaka based company seemed to produce one hit after another with Ghoulsn Ghosts in 1988, Final Fight in 1989 and Street Fighter II in 1991 among a myriad of other excellent games. Over the past six months, I have spent my spare time studying Capcom success stories and in particular the genesis of Street Fighter II. If discovering the engineering behind the CPS-1 was fascinating, I found the side story of how developers tracked ROM budget using paper and scissors equally interesting. With powerful workstations such as the X68000 around at the time, I always wondered for how long the sheet system was used before a tool was written to compile the GFX assets. The first destination was to visit all games made by the same team starting with titles released prior to SF2, Forgotten World and Final Fight.

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Video Game Development Video Game Publishing Consumer Software

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Capcom
$500M to $1B