Edgar Dales Cone of Experience

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Summary

This makes it a valuable tool that helps instructional designers and L&D professionals incorporate the right audiovisual materials into their classroom or online training interventions. After seeing how widely the corrupted cone was spreading, Subramony, Molenda, Betrus and Thalheimer combined their powers in an attempt to debunk the myths. Dale thought that the school system forced students to memorise information instead of actually learning how to think or solve real problems. This can range from your regular PDFs and slideshows to video and audio files, not to forget virtual classroom sessions and informal learning opportunities. Gamification, on the other hand, helps learners to get a sense of personal achievement as they accrue Experience Points (XP) or climb up the Leaderboard.

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