Without a goal, you can’t score: Re-imagining learning with gamification and data

General News

Summary

We play as individuals or teams to achieve that goal, beat that level, or overcome the boss and an unending spawn of minions. Speed & Agility: Gamers have this unique ability called ‘pushing’, where they will be able to complete a huge task and progress quickly in unbelievably surprising time. Grind and Push, with efficient use of the feedback loop available in most games helps gamers complete some real-life tasks with unreal speed and agility. These five elements through content and systemic gamification could help reshape the way we learn in the workplace along with a host of other mechanics from the world of gaming. Individuals and teams would also benefit from exposure to their learning analytics and would help them set realistic targets, grow and improve their work with their performance.

Classifications

industries
Entertainment
applications
EduTech - learning

AskAI Classifications

Labels
eLearning Software Custom eLearning Solutions Instructional Design

Linked Companies

Upside Learning
$10M to $25M