3DMark Mesh Shader Test (DX12 Ultimate) | Geeks3D
Summary
Last week, UL Benchmarks has added a new graphics test to 3DMark focused on Mesh Shaders. After DirectX 12 Ultimate was announced, we started adding new tests to 3DMark to show how games can benefit from these new features. Mesh shaders introduce a new approach to geometry processing that simplifies the graphics pipeline while also giving developers more flexibility and control. In 3D graphics, a mesh is the set of vertices, edges and faces that define the shape of an object. In current graphics pipelines, all the geometry data in a mesh must be processed sequentially before any further steps can be taken.
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