Juniper Research: VR Consumer Content Revenue to Exceed $7 billion in 2025, Led by Console Gamers

General News

Summary

The primary driver for consumer content in this space will be console gamers, which will account for 41% of revenue generated in 2025. The new research, Virtual Reality Markets: Platform Trends, Market Analysis & Forecasts 2020-2025, expects console content revenue to be buoyed by a presence from larger developers that are often absent in most other VR platforms. Juniper Research expects mobile VR to decline over the next five years, with only 1.2 million headsets in use by 2025. ‘The price of entry remains an obstacle to many potential VR users and developers,’ remarked research co-author James Moar. ‘We expect standalone VR to grow more rapidly, as the middle ground of affordable quality, but platform providers need to develop ways for content to be more effectively monetised, in order to attract developers.’ Juniper Research provides research and analytical services to the global hi-tech communications sector; providing consultancy, analyst reports and industry commentary.

Classifications

industries
No industries detected
applications
No applications detected

AskAI Classifications

Labels
No AI classifications detected

Linked Companies