I have written a script to simulate waves.

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Summary

To understand what the script is doing, imagine it is firing a shotgun into the water to generate waves. To get a pleasing scene you can play around with the parameters (draw a "Waves" object on the screen, then double click on it to bring up the "Parametric Plug-in Editor"). Expanding on the shotgun analogy, each pellet produces waves of different height, and frequency. "Wave direction" This sets where to aim the "shotgun" around the mesh in degrees (0 = 12 Oclock). This functionality can be restored by changing line 93 to: $dominantAngle = PI * frand(); With the script as it stands waves never get weaker no matter how far they are from their source.

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3D Modeling Software Animation Software SaaS

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