Improbable gets $50 million from China’s NetEase to engineer giant game worlds
Summary
SpatialOS marshals the power of cloud computing and distributed platforms to enable even small studios to develop games with giant worlds. “This is primarily a story about a big commercial partnership with NetEase,” said Herman Narula, CEO of Improbable in London, in an interview with GamesBeat. He said with the rise of battle royale, everyone wants hundreds of concurrent players in a single, dynamic world with persistent artificial intelligence and real-world physics. “And everything I have described is not possible on other platforms.” Narula said its partnership with Google enables the company to offer small teams the ability to try out SpatialOS at no cost. “This is just the beginning of our plan to make our SpatialOS technology more accessible to developers in China and the Asia Pacific region.