Living with Vulkan and DirectX 12

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Summary

Some observers have noted that Stardocks most recent two releases, Star Control: Origins and Siege of Centauri were DirectX 11 only. And even now, we run into driver bugs on DirectX 12 and Vulkan that result in crashes or other problems that we just dont have the budget to investigate. Ray Tracing, OSL, Decoupled Shading, Compute-Shader based physics and AI only become practical on Vulkan and DirectX 12. Vulkan and DirectX 12 also give us a lot of cool toys and flexibility like AMDs FidelityFX, Async Compute, low-level HDR tuning, Freesync. When gamers start to see the benefits of these features that will in turn push game developers to adopt the new APIs in order to compete.

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