Teenagers: Mobile gaming, apps and data greed [Infographic] | ZDNet
Summary
However, if mobile devices -- including smartphones and tablets -- are being used more commonly for data-requiring services, then the resultant trend and change in consumer demand will force a change in future mobile tariffs in order to remain globally competitive. This question has been addressed based on data gathered from both Neilsens December 2011 report: "?New Mobile Obsession: U.S. and FunMobilitys real time survey of users on their Mobile Engagement Platform. Extending this report, FunMobility found in their survey that teenagers are spending more time on their mobile devices than any other machine, and 40 percent spend a high portion of their daily time on their phones. The top four things people do on their mobile devices are: send text message or chat, download applications, play games, and browse the Internet -- a far cry from the days of a brick-like mobile phone and basic calling features.