Multi-Threaded Rendering
Summary
Give it a try!Backgrounds of all kinds (Panorama, Image and Cube Map) should work for all camera views in all renderers in build 1330.the int Attribute MaxThreads sets the maximum number of threads. So if you have a 4 code CPU you can set it to 3 to leave a core for you to use while its rendering. Then if the color still wasnt converging fast enough it would sample the full number.Now the color difference isnt used because highly varying textures could cause a slowdown. Since you are using 100 sample FastAA this adds a lot of time.I have a more sophisticated algorithm that I want to try for later builds that should make much smoother soft shadows with fewer samples. It involves filtering the light separately from the surface material.
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3D Modeling Software
Animation Software
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Anim8or
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