Using any C++ library in Godot - Conan Blog
Summary
This article explains how to use C++ libraries inside Godot game projects with GDExtension, godot-cpp, and Conan. It shows why native code matters for performance-heavy game logic and how Conan simplifies dependency management across platforms. The post walks through an example extension that simulates 100,000 particles with flecs and renders them in a Godot scene. It also outlines the build setup, library registration, and runtime loading process for the extension.
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