Talis – The role of gamification in Teaching (ALT East of England Meetup)

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Summary

Unlike many who are involved with digital badge based activity, these examples were totally homemade and facilitated by the lecturers, making their own and building into the Blackboard Achievements tool. For anyone trying to build formative assessment tasks into their weekly learning activity, you’ll know this can often result in a significant number simply not engaging, making this quite an impressive statistic to include. Her session titled ‘Real-life Simulations for Game-Based Learning & Employability Skills’ aimed to give students a real-life experience of what it’s like to work in a digital marketing agency, reacting to real-life scenarios. The activity, based around being a digital marketer for a national supermarket spans over four weeks, as the students battle crises, a cast of difficult and demanding colleagues, and internal and external pressures as they get the job done in real time, focussing on employability skills throughout the project. This type of practical experience is tough to deliver, takes loads of planning and logistics, but the payoff can be significant, as Cheryl demonstrated.

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