GPU rendering in the cloud: passing the graphics stack into isolated containers
Summary
This article explains how to run GPU-rendered graphics workloads inside isolated containers on YTsaurus. It focuses on the technical stack needed for Unity, Unreal Engine, Blender, Vulkan, X11, and NVIDIA GPU access in Linux environments. The piece compares different containerization approaches, including Docker, Porto, and YTsaurus, and tests them with workloads such as vkcube, Unity, 3D Gaussian Splatting, and Quake II RTX. It also discusses practical constraints around device access, display systems, and GPU capabilities such as A100 support and NVENC encoding. The main takeaway is that cloud infrastructure can host interactive and batch 3D workloads if the graphics stack and GPU passthrough are configured correctly.
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