Quake's Development Process Exhausted the id Software Team
Summary
This article looks back at the development of Quake and the strain it put on id Software’s team. Sandy Petersen says the project was technically impressive but emotionally exhausting for the people building it. The piece highlights Quake’s importance as a landmark 3D FPS that pushed the genre beyond Doom’s approach. It also notes that several notable id Software figures left the company in the years after the game shipped. The article frames Quake as both a breakthrough for gaming technology and a difficult chapter for the studio.
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Video Game Developer
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$10M to $25M