Porting Wine to Astral

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Summary

This article describes the work required to port Wine to the Astral hobby operating system. It covers enabling basic Wine functionality, adding EGL and OpenGL support, and switching Mesa to the DRI backend so games can initialize graphics correctly. It then explains how WoW64 support and LDT/kernel changes made 32-bit Windows applications run on a 64-bit-only OS. The port eventually got Cogmind working, including fixing a bug that blocked scoresheet uploads, and the author now plans to improve Astral further and try to run Steam and Chromium.

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