GTA, Red Dead and Co.: Rockstar veteran reveals how to play open-world games

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Dan Houser and Lazlow Jones discussed how open-world games work at Tribeca Festival in New York. Houser argued that there is no single correct way to play these games and that finishing the main story is less important than enjoying the world. He said narrative should guide players but not constrain them, and he pointed to hidden Easter eggs as a key engagement tool. The article also highlights debate among players about sandbox freedom, completionism, and Rockstar’s more scripted mission design.

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