How to draw a splash screen or background for a game in Aseprite
Summary
This article explains how to create a game splash screen or background in Aseprite. It walks through practical setup and drawing techniques, including canvas preparation, palette selection, and using tools like the Marquee Tool and transform options. The guide also references using LibreSprite and discusses pixel-art style choices such as low-resolution composition and color handling. The content is instructional and aimed at helping readers produce game-ready graphics.
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