No Law's Dense Cybergrunge City Might Just Be the Most Alive Open World Ever Created

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Neon Giant discusses No Law, its upcoming open-world cyberpunk game built in Unreal Engine 5. The studio is prioritizing density and fidelity over raw map size, with more than 3,000 NPCs, persistent world simulation, and explorable interiors. The developers emphasize interconnected systems that keep the city feeling alive, from weather-driven behavior to persistent character lives and consequences. The game also lets players approach missions in multiple ways and even continue after killing key NPCs, though that will make progression much harder. The title is planned for PC, PlayStation 5, and Xbox Series X|S.

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