ink, water, paper
Summary
This piece introduces a browser-based watercolor simulation app built as a single HTML file. It explains how the app uses WebGL2, fluid simulation, density fields, and shader passes to recreate ink, water, and paper behavior. It also shows how AI-assisted coding helped shape the project from a concept into a working interactive demo. The article highlights the software architecture, rendering pipeline, and the artistic workflow the app enables for drawing, washing, fixing, and saving paintings.
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