Creating voxel assets: A breakdown of a personal case study
Summary
This article walks through a personal case study on creating voxel assets for a game-oriented asset pack. It covers the workflow from references and moodboards to modeling, meshing, culling, and tool building in Unity. The author highlights custom systems such as a grid system, terrain tools, and scatter tools used to speed up production. The piece is primarily a practical development write-up for 3D and Unity-based asset creation.
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Engineering & Scientific
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Game Development Software
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Unity
$1M to $5M