Interface biomimicry: can fractal navigation replace the "graveyard of icons" in SuperApp?
Summary
This article explores a biomimetic interface concept for SuperApp navigation and asks whether fractal navigation can replace an icon-heavy home screen. It presents the idea of using spatial memory and layered navigation to reduce clutter and improve usability. The piece also includes a prototype implementation built with Kotlin and Jetpack Compose. The article ends by pointing readers to a GitHub repository for the ORDO project.
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