How I test NPCs without ever launching the game
Summary
This article explains how to test NPC logic in a Unity project without running the full game client. It describes a headless simulation setup that separates logic ticks from rendering and uses a null visual layer to keep tests fast and deterministic. It also shows how ECS, HTN, A* pathfinding, and scheduled tick phases work together in the simulation loop. The author demonstrates automated tests that validate gameplay state transitions such as reserving a seat, sitting down, and releasing the seat. The main takeaway is that a headless architecture can make complex game logic easier to test and maintain.
Classifications
industries
Entertainment
applications
Engineering & Scientific
AskAI Classifications
Labels
Game Development Software
Developer Tools
SaaS
Linked Companies
Unity
$1M to $5M