Writing a Third Person Controller in MonoGame. Part II
Summary
This tutorial walks through building a third-person controller in MonoGame using glTF assets and skeletal animation. It shows how to load and render static and skinned meshes, handle camera movement, and process keyboard and mouse input for character control. The article then adds an animation controller with idle, running, jumping, and landing states, including crossfades between clips. It finishes by attaching a sword model to the character skeleton and demonstrating how bone transforms drive accessory placement.
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