This PS5 game keeps players hooked for hours - yet a problem looms

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Summary

Housemarque's new PS5 game Saros shows mixed early results: Alinea Analytics estimates just over 300,000 copies and about $22 million in revenue in the first two weeks, which may be underwhelming against a reported $76 million development budget. Player engagement is strong, with roughly 40% of buyers playing more than 15 hours and about 30% exceeding 20 hours; trophy data suggests over 20% completed the game in that window. Analysts note Saros is more accessible than Returnal but faces tougher market timing, a crowded release schedule, and the challenge of selling a $70+ 3D bullet-hell title without a huge mainstream brand. Future sales, discounts, PS Plus inclusion, and word-of-mouth could improve long-term performance.

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