Director’s Testimony – Behind the Scenes –
Summary
You could say it’s me being very particular about it, but if you’ll lend me an ear, I will tell you how much of a struggle we had… There was a time in the middle of development when, depending on where you were standing when you turned Story Mode on during an Investigation segment, Edgey-poo was unable to correctly maneuver around objects. But this time, we knew that people would be able to play these games on large screens and in full HD, so we figured it would be better to place a bubble closer to the character you were controlling, thereby reducing the distance your eyes would have to move as well. Compared to the mainline games, there are more instances in the Investigations series where an object needs to be examined more than once, so while this feature may seem boring and insignificant, it’s actually quite an important one! I didn’t want people to accidentally spoil themselves on who the real culprit is ahead of time, so while I know the boxes might be annoying when they pop up, I hope you’ll bear with them! But you completed it with your numerous pieces of commemorative fan art, lovingly assembled in-store displays, and even a handmade diorama I saw on social media.