PhD defence by Thomas van Gemert
Summary
In real life, everyday movements like walking or maneuvering are easy, ubiquitous, and often enjoyable. This thesis presents five research papers addressing this problem by demonstrating new and improved ways to apply methods to study virtual reality experiences. In conclusion, the thesis provides methods to study how whole-body movement affects the virtual experience. By applying these methods, we gain a more complete and detailed understanding of the quality aspects of virtual reality experiences. These contributions enable us, as researchers and designers, to create better virtual experiences for the future.
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