Immersive technologies advance training and design | Computer Weekly

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VR training modules can measure a wide range of data types, such as gaze to see where trainees look when going through exercises, and can quantify knowledge retention. The company believes these individual metaverses will have commonalities, connect to each other at varying degrees, and share technologies, devices and interfaces. Progress can be quantified, and users can practice difficult operations repeatedly – without spending resources on human instructors or systems other than the VR equipment. The company’s head of growth, Vesa Koivumaa, highlighted how immersive technologies and simulations will create a level playing field. Carnival’s Center for Simulator Maritime Training, CSMART, opened at a cost of €75m in July 2016 and reaches over 110,000 square feet across five floors.

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