Animating the Monsters of Sunbreak

General News

Summary

Based on that design doc and the character image of the monster, we start making temp animations. This basically goes for all characters, but motion capture data is generally just used as a base “material,” and the actual finished animations tend to be quite different. However, we still maintain the more detailed movements and expressions the actors use when they play a monster, so we try to make the most out of the captured footage when creating the final animations. Each monster has its own unique characteristics, so I encourage people to take a close look at the animations (while dodging and keeping a safe distance of course). Next time, I will be talking to Moeri Abe about Canynes, because we didn’t get around to that when we did the Rise interviews!

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Video Game Development Video Game Publishing Consumer Software

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Capcom
$500M to $1B