Metaverse impact: sales forcast over $191bn in eCommerce
Summary
Even though many questions remain unanswered, it is already clear today that the potential is enormous – as shown in Chapter 5 of Statistas Digital Economy Compass 2022. Forecasts, however, estimate that the gaming market will be the media segment with the highest revenues in the coming years, overtaking television and digital video. Through AR & VR, the immersive simulation of a world succeeds, where a multitude of users can enter simultaneously in the first-person perspective and still share a strong sense of a common community. The Metaverse holds immense potential for the future, with eCommerce and digital assets market expected to show the highest growth rates. Statista’s own research and market analysis is accessible on a larger scale outside of the Digital Economy Compass and is bundled into a targeted product family.