HTC's newest VR headsets: Vive Pro Eye for PC, Vive Cosmos for untethered VR

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Summary

This implies (but doesnt confirm) that HTC will make tools available for developers to marry the Vive Pro Eyes eye-tracking sensors with 3D-rendering engines. The video analysis gurus at Digital Foundry have explored the amount of performance saved by this approach to deferred rendering based on what appears on screen at a moments notice. Since the headset largely resembles the HTC Vive Pro and shares its name with the higher-resolution Pro line, you might expect that this headset could hit a sweet spot—in terms of delivering crisper VR imagery while pulling back on total pixel rendering—to make higher-def VR available for more PC configurations in the years to come. This headset will not require outside webcams or sensors to operate, HTC promises, meaning that it will ship with whats known as "inside-out tracking," like the upcoming Oculus Quest . That means users will be able to choose an underpowered phone for use on the go or combine the Cosmos wireless qualities with a more powerful gaming PC.

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