19 Gamification Trends for 2021-2025: Top Stats, Facts & Examples

General News

▤ Summary

It’s purpose is to increase motivation and engagement levels for users, to drive behaviour change and achieve specific goals. Gamified eLearning modules are helping employees to understand new processes and ways of working.Teams are also receiving real-time feedback on their learning progress thanks to game components like levels and scorecards. Big businesses such as M&M’S, LinkedIn and Waze have integrated game elements into their social media strategies with great success. The game invited Avenger fans to visit Walmart stores and unlock super hero powers using the app’s AR technology. The platform connects IoT powered technology and Azure Kinect sensors to create a 3D ‘virtual’ stage for speakers.

◇ AskAI Classifications

Sectors
Media and Entertainment General Media and Entertainment Retail and Commerce
Functions
Business Intelligence and Analytics Marketing and Advertising Data Management

▦ Linked Companies

eXo Platform
$10M to $25M
Meltwater
$500M to $1B
Charleston Wrap
$100M to $250M
Growth Engineering
up to $1M
Liquid Barcodes
$1M to $5M
Datagame
up to $1M
OptinMonster
$1M to $5M
Spinify
$1M to $5M
Beauhurst
$10M to $25M