19 Gamification Trends for 2021-2025: Top Stats, Facts & Examples
Summary
It’s purpose is to increase motivation and engagement levels for users, to drive behaviour change and achieve specific goals. Gamified eLearning modules are helping employees to understand new processes and ways of working.Teams are also receiving real-time feedback on their learning progress thanks to game components like levels and scorecards. Big businesses such as M&M’S, LinkedIn and Waze have integrated game elements into their social media strategies with great success. The game invited Avenger fans to visit Walmart stores and unlock super hero powers using the app’s AR technology. The platform connects IoT powered technology and Azure Kinect sensors to create a 3D ‘virtual’ stage for speakers.
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applications
Accounting and Taxes
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Analytics Software
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Linked Companies
The Nielsen Company
$1B+
eXo Platform
$10M to $25M
Meltwater
$500M to $1B
Charleston Wrap
$100M to $250M
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up to $1M
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$1M to $5M
Datagame
up to $1M
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$1M to $5M
Spinify
$1M to $5M
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$10M to $25M