When the context window ends, but the project does not

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Summary

This article focuses on the practical challenges of managing a game development project when the context window is too short for the full task. It discusses structured prompt-driven development, regression-first testing, documentation discipline, and strict dependency direction in the codebase. The piece also references tooling and workflow choices such as GitHub Issues, pre-commit checks, and a modular architecture built around ECS and PixiJS. Overall, it reads as an operational guide for building and maintaining a software project rather than a company announcement.

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